Each object within the Godot engine possesses a unique identifier. Displaying this identifier, typically a numerical value, can be valuable for debugging, object tracking, and generally understanding the engine’s internal representation of scene elements. This identifier serves as a reference point, distinguishing one instance of an object from another, even if they share the same name or type.
The capability to observe object identifiers aids in several critical processes. It facilitates the tracing of specific object instances throughout their lifecycle, pinpointing memory management issues or unexpected behavior. Historically, the identification of objects relied on examining memory addresses; however, Godot’s built-in ID system provides a more accessible and reliable method. This enhancement simplifies the identification and management of game elements, thus accelerating the development process and improving application stability.