In the Pathfinder Roleplaying Game, alignment serves as a fundamental aspect of character morality and behavior. Specifically, the ‘evil’ alignment axis designates actions, motivations, and individuals driven by selfishness, a disregard for the well-being of others, and a willingness to inflict harm for personal gain. It encompasses behaviors ranging from petty cruelty to acts of widespread destruction. For example, a character who routinely steals from the needy, tortures prisoners, or orchestrates massacres would likely be considered evil.
Understanding alignment, particularly the ‘evil’ designation, is crucial for both players and game masters. It helps guide character development, influences interactions with other characters and entities, and informs the consequences of choices made within the game world. Historically, alignment systems in roleplaying games provided a framework for ethical decision-making and moral consequences, reflecting philosophical concepts of good and evil prevalent in literature and mythology. A nuanced grasp of this element allows for richer storytelling and more believable character portrayals.