The state of being pursued by law enforcement within the game is a consequence of committing crimes such as theft or assault against non-player characters (NPCs). This status is visually indicated by a wanted level, represented by a symbol displayed on the player’s heads-up display. For example, attacking a merchant will immediately trigger a wanted status.
Avoiding unwanted attention from authorities is crucial for maintaining a smooth gameplay experience. Being actively pursued incurs risks such as confrontation with powerful guards, which can lead to capture and the loss of valuable items. Successfully evading apprehension allows players to continue their exploration and resource gathering without interruption. The mechanics of in-game law enforcement contribute to a sense of consequence for player actions, adding depth to the virtual world.